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This documentation is provided to help you create your own Hold Out style Killing Floor 2 map.  While most systems for a standard map exist in a Hold Out map, there are new kismet functions that exist to make a Hold Out map work.  The kismet and necessary actors for holdout gameplay are all setup and included in the template map.  This means you can spend most of your time developing your arenas without having to understand how all of the Hold Out systems function. 

Template Map Location

A sample template map has been made available to community developers on the off chance that they'd like to make this type of map themselves. It can be located in the SDK section of the steam build:

{BASE STEAM INSTALL LOCATION}\SteamApps\common\killingfloor2\KFGame\BrewedPC\Maps\SDK\Mod_Tools_HoldOut_Template.kfm

Arena Layout in Worldspace

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The ammo boxes in use have special properties that force them to all automatically appear and respawn once picked up by a player after a selected amount of time.  You can adjust the respawn time in it's properties.  The default value is 45 seconds.  This ensures that ammo is available in every arena because it removes the randomization of spawning.  Currently there are no Item pickups in use.  You can add these in, but keep in mind there is no code support to guarantee fixed spawns for them like there is for ammo boxes.

Miscellaneous

The player customization screen uses “KFCustomizationPoints”.  You can find these off to the side of the start arena.  

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