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  • Turn off FLeX collision onĀ StaticMeshActors that FLeX will never interact with such as small objects, high ceilings.
  • Turn off FLeX collision on BlockingVolumes unless the blocking volume has a better collision model than the mesh it is covering
  • Test the environment often using the commands in the Debug Commands below
    • Bindkey SetBind J nvspawnflex 5 head
  • Search other maps that use the asset to see if it already has a FLeX collision pass for it, if so, use it!

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